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Peak District | Landscape PCG | UE5

quick project of a landscape based from the Peak District in England using Gaea and Unreal Engine 5.

The aim of this project was to experiment with Unreal Engine's Procedural Content Generation framework (PCG) to create tools that will assist in future environment design work. PCG is an effective method for quickly populating a landscape with foliage such as grass, bushes, and trees, eliminating the need for manual placement.

I utilized various assets from Quixel and Project Nature available on the Fab marketplace.